Okay, so I’ve been messing around with this “Copper Mountain” thing, trying to get the elevation right. Let me tell you, it’s been a journey, a real hands-on kind of day.

The Initial Fumble
First, I started by just eyeballing it. I mean, I had some pictures, some maps, and I thought, “Yeah, I can figure this out.” I sketched out a basic shape, kind of like a bumpy triangle, and called it a day. It looked… okay-ish, I guess. But definitely not accurate.
Digging Deeper
Then I realized I needed something more concrete. So I went online, and after searching high and low, Finally got some useful information.
Getting Down to Business
With my data, and the basic shape, I started refining things.
- I divided the mountain into sections, like slices of a cake.
- I used the data and my eyeball mark, figured out the approximate height for each section.
- Then, I carefully carved away the excess, trying to match the contours I saw in the references. It was like sculpting, but with way more patience involved.
The “Aha!” Moment
I kept tweaking and adjusting, stepping back to look at it from different angles. Finally, after many times of adjustments, it started to resemble an actual mountain!

Final Touches (and a Bit of Pride)
Finally, I added a bit of texturing, smoothed out some rough edges. And there it was. It’s not perfect, mind you, but it’s a whole lot better than my first attempt. And, honestly, I’m pretty proud of how it turned out. It was a good day of learning by doing.